Clockwise
Collect the clock numbers in order, 1 to 12, in as few turns as possible.
You can only turn 90 degrees clockwise.
Any key/button turns you clockwise.
Session best score is shown in the top, left corner of the screen.
I learned Pico-8 and developed this game for the TweetTweetJam 9 (2024) in less than a day.
I've updated the game with sounds which takes it over 500 chars. Here's the original, jam version, code:
_set_fps(60)x=-60y=-50w=0t=1m=0s=9999camera(-64,-64)b={}u={1,0,-1,0}v={0,1,0,-1} for i=1,12 do b[i]=rnd(1)end::_::cls(t-1) if(btnp()>0or max(abs(x),abs(y))>62)m=m+1w=w+1if(w>4)w=1 r=t*3+18circfill(0,0,r-6,t+2)?t.."\n"..m.."\n",-1,-5,t+12 ?"▒"..s,-62,-62,t+12 for i=1,12 do if(i>=t)b[i]+=.0015+i/2048a=i*3+18?i,sin(b[i])*a+.5-i*.2,cos(b[i])*a-1,i end if(w>0)x+=u[w]y+=v[w] ?"웃\^1",x-1,y-1,t if(abs(x-sin(b[t])*r)<4and abs(y-cos(b[t])*r)<4)t+=1if(t>12)t=1s=min(s,m)m=0 x=-60y=-50w=0 goto _
Status | Released |
Platforms | HTML5 |
Author | Ric Haines Makes Games |
Genre | Action |
Made with | PICO-8 |
Tags | 500-characters, Fast-Paced, one-button, PICO-8, Simple |
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clockwise_html.zip 469 kB
Development log
- Added some soundsMay 13, 2024
Comments
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fun! wacky controls, I like em. the wallbumping being worth 2 turns is a nice touch. my best is 28
And here I was so proud of my 99, nice one!
28 is a crazy-good score! My best is, I think, 59. The wallbumping just fell like that, tbh, as I included it in the turning code to save characters, but I thought it was good to be penalised 2, so it worked out well. Thanks for playing!
if you think abt it a wall bump is just two 90 degree turns. also my best is 41
so interesting that it's turn based! being more used to action games i was rapidly circling in on numbers, but on my second go i enjoyed making precise choices and sitting back. i think it's fun both ways though. have you thought about a timed mode?
I'm trying to work out what exactly you mean by 'making precise choices', but I'm very glad you're having fun with my game! What sort of score can you get? A timed mode makes a lot of sense - I may do that. The circle thing could grow by itself and you'd lose if it reaches the number you're on..?!
i got 88! also, i did not realize that bouncing off the wall added to your score. so i thought you could theoretically wait forever in a good spot...
very nice, I loved practicing this strange movement scheme, chasing something circular using only right-angle turns. love that it tracks high scores too! nice work
Thanks very much! I really enjoyed working within the limits of this jam and Pico-8. I think I'll add some audio to this at some point, but I'm eager to try some more ideas out, too!
I love it. I collected all the numbers in 260 turns.
Thanks very much! My best is in two digits, but the dev is always the best player ever :D